Did you know you could turn a cereal box into a machine? Create an Arduino-based machine using cereal boxes, supplies and tools found in the TechHive Studio. This is the design prompt we gave to teens to better understand what kinds of projects, expertise, skills and capabilities teens would bring to a creative design problem. High school-aged students were self-selected into teams, then given two days to create a solution that would engage a visitor to a science center.
Team 1: Cardboard Game
“We created a two person game in which one “director” uses a cardboard panel with buttons (Forward, Left, Right) to control two handheld vibration motors held by a “robot” player, directing the robot to a cardboard button crate target.
Team 2: Team Organic’s Cosmic Cocos Autonomous Car, Lightbox Edition
“Our autonomous car had a distance sensor at the front as the input, which translated to the motors and LED for output. When the distance is too small, the car will turn away from the obstacle. Science! I await patiently for the incoming call from Google[x]. “
Team 3: Sneezing Snape Mask
“My idea: Make a cardboard face “emote” through creative use of Arduino interactions. A paper cutout of the “base” mask design was used to visualize the accommodation of the various electronic components in the final project. Originally, it was planned to include movable lips on the final design, however the prototype and subsequent testing argued against that design choice. The final design was altered to only include movable eyebrows and blinking “closing” eyes. With a much larger version, it is possible to include more intricate detail, as with a mouth.”
“The program was split into 3 versions to allow for easier mistake correction.The first program was a relatively simple correlation between Light, Sensor, and Motor. A certain level of light turned on both eye LEDs and turned.